History of Kyrandia
(taken from the game manual)
Deep within the ancient forests, the enchanting world of Kyrandia has long been known as the most magical of the ancient Kingdoms. Many centuries before our story, King William the First created a covenant with the Natural kingdom. The residents of Kyrandia and the Natural world were made partners in a plan of mutual care and protection. An enormous gem, now known as the Kyragem, emerged from the ground on the spot where King William stood. The gem was given to the people of Kyrandia by the Land as a symbol of this sacred alliance. It was the responsibility of the Royal family to ensure the safety of the Kyragem. Before the Kyragem, magic only existed as unconnected fragments of a temporary nature. The Kyragem has concentrated the magic powers and produced stronger magic in Kyrandia than anywhere else in the kingdoms of man.
The simple stone masons faced with the difficult task of building a vault to house the magical artifact developed the first uses of the Kyragem's powers. Originally used as the source of magic for the protective covering about the gem itself, the powers were later also used during the construction of the wondrous Castle Kyrandia. The descendants of these early craftsmen passed on knowledge of the magic to the following generations. Each generation added to the knowledge, and expanded the applications to various sites throughout Kyrandia. Many years later, abuse of the magical powers became common and the magic was used daily for even simple tasks. As a result, Queen Thelia the Strict created the Order of Royal Mystics to organize and control all magic from the Kyragem. Choosing from among those stone masons possessing knowledge of the various forms of magic, Queen Thelia established the four mystical disciplines of Alchemy, Spirituality, Scrolls, and Gem Lore. The Royal Mystics celebrate their humble origins each year with the Festival of Mortar, which is believed to be the luckiest week of the year.
During the reign of King Bernard the Fourth, nearby nations became jealous of Kyrandia's prosperity and declared war. Several long years of brutal attacks almost ruined Kyrandia. Reluctant to use magic as an offensive weapon, King Bernard eventually employed the magic of the Kyragem to turn the invading armies against the evil of their own commanders. Thus began the friendly alliances that endure today with Kyrandia's neighboring lands. Benjamin the Gardener, nephew of King Bernard, and first king of the modern lineage, spent his lengthy tenure occupied with the complete re-creation of the forests and natural wonders that had been so horribly destroyed by the invading armies during his childhood. The Royal Mystics assisted Benjamin in his work, and installed many of the magical natural wonders that exist to this day. Many historians also credit Pantos, a tailor to the court of Kyrandia, with the invention of trousers during this period.
Recent history has not been kind to Kyrandia. The enlightened reign of King William the Generous ended tragically not long ago when Malcolm, a friend of the family and jester to the court, murdered both King and Queen, and seized the Kyragem. For a brief and terrifying moment, Kyrandia was at the mercy of Malcolm. Fortunately, Kallak, chief of the Mystics, and father of the slain queen, was able to create a magical seal that prevented Malcolm from leaving the castle.
Fearing for the safety of his grandson, Kallak chose to leave the palace and raise young Brandon in a rural area beyond the Timbermist Woods and far away from the castle now inhabited by the captive usurper Malcolm. Orphaned as an infant, and sole heir to the throne of Kyrandia, Brandon has been kept ignorant of his royal status by his protective grandfather. Despite its long and glorious history, all is not well in Kyrandia today. Denied further access to the Kyragem, the Royal Mystics are unable to replenish their magical stores.Reserves are scarce, and the Mystics have been forced to disassemble more protective enchantments every year in an effort to maintain enough power for the spell which restrains Malcolm. Now grown to adulthood, Brandon will soon be drawn into the madness of Malcolm. Alone in his confinement, and unable to escape, Malcolm has carefully planned his revenge. He has worked against the bonds that hold him and plotted against all Kyrandia, as none would crown him king.
At this very moment the shackles which held Malcolm have failed! Malcolm has broken free, and his vengeful spite has already begun to destroy the land. Brandon is Kyrandia's only hope. You must guide him before it is too late! Focus your magic. Restore the Kyragem, and claim your rightful place in the Legend of Kyrandia!